The Legend Of Zelda: Majora's Mask 3D - Fierce Deity Link Voice Guide

Wave Archive
WARC_0_GUESS_GROUP_SE_ALL


WARC_0_GUESS_GROUP_SE_ALL

00401 - WAV_401_GUESS_BANK_VOICE - Fierce Deity Link attacking or rolling 1
00402 - WAV_402_GUESS_BANK_VOICE - Fierce Deity Link attacking or rolling 2
00403 - WAV_403_GUESS_BANK_VOICE - Fierce Deity Link attacking or rolling 3
00404 - WAV_404_GUESS_BANK_VOICE - Fierce Deity Link attacking or rolling 4
00405 - WAV_405_GUESS_BANK_VOICE - Fierce Deity Link doing a strong attack 1 (spin attack or jump attack)
00406 - WAV_406_GUESS_BANK_VOICE - Fierce Deity Link doing a strong attack 2 (spin attack or jump attack)
00410 - WAV_410_GUESS_BANK_VOICE - Fierce Deity Link getting hurt 1
00411 - WAV_411_GUESS_BANK_VOICE - Fierce Deity Link getting hurt 2
00412 - WAV_412_GUESS_BANK_VOICE - Fierce Deity Link getting hurt 3
00413 - WAV_413_GUESS_BANK_VOICE - Fierce Deity Link getting hurt badly 1 (falling to the ground after getting hurt in mid air)
00414 - WAV_414_GUESS_BANK_VOICE - Fierce Deity Link getting hurt badly 2 (falling to the ground after getting hurt in mid air)
00415 - WAV_415_GUESS_BANK_VOICE - Fierce Deity Link getting hurt badly 3 (falling to the ground after getting hurt in mid air)
00416 - WAV_416_GUESS_BANK_VOICE - Fierce Deity Link screaming during a big fall 1
00417 - WAV_417_GUESS_BANK_VOICE - Fierce Deity Link screaming during a big fall 2
00419 - WAV_419_GUESS_BANK_VOICE - Fierce Deity Link huffing while low on health 1
00422 - WAV_422_GUESS_BANK_VOICE - Fierce Deity Link huffing while low on health 2
00425 - WAV_425_GUESS_BANK_VOICE - Fierce Deity Link jumping 1 
00426 - WAV_426_GUESS_BANK_VOICE - Fierce Deity Link jumping 2
00467 - WAV_467_GUESS_BANK_VOICE - Fierce Deity Link dying 1 
00468 - WAV_468_GUESS_BANK_VOICE - Fierce Deity Link dying 2
00469 - WAV_469_GUESS_BANK_VOICE - Fierce Deity Link dying 3


Note: while Wave Archive "WARC_2_GUESS_GROUP_SE_ICEB" reuses Fierce Deity Link's scream being "00001 - WAV_1_GUESS_BANK_ICEB", 
it's actually used for Goht's roar when he's defeated.



